Gurps Magic |
Contents
INTRODUCTION | 3 |
Duration of Spells and Maintaining Spells | 9 |
Inventing New Spells | 15 |
Copyright | |
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alchemist Alchemy animal armor attack Base Cost Beast-Soother Blocking spell cast spells cast the spell ceremonial magic combat Control spells cost to cast cost to create cost to maintain creature critical failure damage demon Disadvantages Duration Dwarves effective skill Elemental Elixir Enchantment Energy cost familiar fatigue Fire spells flame Food GM's golem grimoire GURPS Halflings Healing hour Illusion improvised spell Instant Lets the caster linked spell mage's Magery magic item Magic Resistance mana minute missile spells Necro normal object Orcs pentagram Perm Permanent Plant player point of energy Potion Powerstone Prerequisite Regular Lets Resisted by IQ runes runestones seconds Shape Water Shapeshifting skill penalty skill roll spell is cast spellcasting Staff or wand stone Summon Teleport touch subject Truthsayer turn unless Usable by mage wand or jewelry Wand or staff weapon wearer werebear wizard Zombie