Computer GraphicsComputer Graphics introduces the basic concepts and techniques of modern interactive computer graphics, assisting readers in writing practical application programs. Designed for a one- or two-semester course, this new text begins by presenting simple routines that produce pictures. It then proceeds, in a step-by-step fashion, to develop the methods for creating more complex drawings. In addition, this book incorporates many Pascal code fragments that may be used to create more powerful programs. |
Contents
Introduction to Computer Graphics | 1 |
Graphics Devices and Their Control | 23 |
Getting Started Making Pictures | 60 |
Copyright | |
29 other sections not shown
Other editions - View all
Common terms and phrases
affine transformations algorithm angle application array B-spline begin Bernstein polynomials Bezier curve BitBLT Chapter circle clipping Code Fragment color components computer graphics control points convex convex combination coordinate system cross product cursor defined described device drivers direction display dot product draw drawn Drill Exercise edge ellipse endpoints Equation example face list fractal frame buffer function geometric given graph half-space Hilbert curve homogeneous coordinates inside instance integer intersection knot vector light line segment LineNDC Locate mapping matrix menu item normal vector object P₁ P₂ parametric form picture pixel plane poly polygon polygonal mesh polyline polypoint position primitives procedure projection raster ray tracing rectangle region rotation routine scan line sequence shading shape shown in Figure shows simple specified square straight line superellipse surface tion triangle values vertices viewplane wireframe world coordinates