Magic of Faerun
Discover the Power and Master the Art
Magic pervades Faerun. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic, spellfire, and the mageduel), magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Master or the player of a spellcaster in the Forgotten Realms setting needs to know.
* More than 200 new spells
* Almost 200 new magic items
* 11 new prestige classes
To use this accessroy, you also need the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, and the Forgotten Realms Campaign Setting.
70 pages matching fire in this book
Results 1-3 of 70
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acid action Range arcane Arms and Armor artificer Azuth bard blade Brew Potion Caster Level class 1 level Close 25 Cost to Create Craft Magic Arms Craft Wondrous Item crossroads darkvision deity dispel magic divine druids DUNGEON MASTER'S Guide effect elven enhancement bonus Evocation existing class F Casting Faerun feat feet fire FORGOTTEN REALMS Fortitude save ft./2 levels gains guild harp heal hit points incantatrix Instantaneous Saving Throw level of existing mageduel magic items Magister Market Trice Material Component melee metamagic minutes/level mystic wanderer Mystra mythal Necromancy negates Spell Resistance normal once per day points of damage quarterstaff Red Wizards round/level Saving Throw save DC Saving Throw Shadow Weave skill Sor/Wiz sorcerer spelIbook spell level Spell Resistance spellcasters Spellcraft spelldancer spellfire spells per day stone teleport touch attack Touch Target Transmutation Level Trerequisites undead Velsharoon Waterdeep weapon wearer Weight wielder wizard