Desktop computer animation: a guide to low-cost computer animation
Covers the tools of animation, the recording medium, the animation process and real systems. It enables the reader to create broadcast quality animation on an affordable budget. After reading the book, the reader will be able to make informed decisions regarding equipment, how to set up a professional studio and how to make animated videos.
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2-D animation 3-D model 3-D objects Amiga anima animated sequence animation process animation production animation programs animation software animation system appear assigned background bump mapping cable called camera capability chroma key Color Plate complex components composite monitor composite video computer animation computer graphics desktop devices dot pitch editing electronics encoder equipment example Figure film recorder frame functions genlocking graphics board hard disk hardware high-quality high-resolution input interface keyframe kind light source lines live video logo low-cost method monitor movement moving NTSC output overall overscan paint system particular peripheral pixel polygons position preview problems reflection reflection map rendering reproduced with permission require resolution rotation Rotoscoping S-VHS scan scene screen script shading shadows special effects speed spline standard storyboard surface characteristics sync tape technique texture mapping tion typically usually video image video signal videotape viewer visual