Virtual RealityThe first book for the general reader on the revolutionary technology of computer-generated artificial worlds--virtual reality. Rheingold weaves the philosophical, psychological, social, and economic implications of this fast-breaking research into a narrative that reaches back to cave paintings and forward to the 21st century where it will affect our daily lives. |
Contents
Grasping RealITY THROUGH ILLUSION | 13 |
THE EXPERIENCE Theater and the | 49 |
BLASTOFF AT NASA | 131 |
Copyright | |
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Common terms and phrases
artificial become body Brooks building built called communication complex computer graphics conversation create cyberspace device direction display early effect electronic enabling engineering environment experience eyes feel field forces future gesture glove going graphics hand head human idea important industry interactive interested interface Japanese kind known Krueger laboratory Lanier later less lines look machine means mechanical mind move Myron Krueger NASA nature objects operator perception physical play position possible present problem reality robot scientific screen seems sense simulation sound space started talked things thinking three-dimensional took turned virtual reality virtual world vision visual wanted