Virtual reality

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Summit Books, 1991 - Science - 415 pages
3 Reviews
The first book for the general reader on the revolutionary technology of computer-generated artificial worlds--virtual reality. Rheingold weaves the philosophical, psychological, social, and economic implications of this fast-breaking research into a narrative that reaches back to cave paintings and forward to the 21st century where it will affect our daily lives.

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Review: Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds-And How It Promises to Transform Society

User Review  - Otis Campbell - Goodreads

And I said look here brother-who you Jiving with that cosmik debris? Now is that a real poncho or is that a sears poncho? Don't you know, you could make more money as a butcher? So, don't waste your time on me Don't waste it, don't waste your time on me Read full review

Review: Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds-And How It Promises to Transform Society

User Review  - Goodreads

And I said look here brother-who you Jiving with that cosmik debris? Now is that a real poncho or is that a sears poncho? Don't you know, you could make more money as a butcher? So, don't waste your time on me Don't waste it, don't waste your time on me Read full review

Contents

Grasping Reality Through Illusion
13
The Experience Theater and the
49
Machines to Think With
68
Copyright

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About the author (1991)

Howard RheingoldHoward Rheingold is author of "Tools for Thought, Excursions to the Far Side of the Mind, They Have a Word For It: A Lighthearted Lexicon of Untranslatable Words and Phrases"; coauthor of "Higher Creativity" and "The Cognitive Connection"; and editor of "Whole Earth Review." He is multimedia columnist for "Publish "magazine and has been consultant to the US Congress Office of Technology Assessment. He has written for the "New York Times, Esquire, Psychology Today, Playboy, The San Francisco Chronicle, " and "Omni.

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