Virtual Reality Technology

Front Cover
John Wiley & Sons, Nov 1, 2017 - Computers - 464 pages
0 Reviews
A groundbreaking Virtual Reality textbook is now even better

Virtual reality is a very powerful and compelling computerapplication by which humans interact with computer-generatedenvironments in a way that mimics real life and engages varioussenses. Although its most widely known application is in theentertainment industry, the real promise of virtual reality lies insuch fields as medicine, engineering, oil exploration, and themilitary, to name just a few. Through virtual reality, scientistscan triple the rate of oil discovery, pilots can dogfightnumerically superior "bandits," and surgeons can improve theirskills on virtual (rather than real) patients.

This Second Edition of the first comprehensive technical book onvirtual reality provides updated and expanded coverage of thetechnology such as:

  • Input and output interfaces including touch and forcefeedback
  • Computing architecture (with emphasis on the rendering pipelineand task distribution)
  • Object modeling (including physical and behavioralaspects)
  • Programming for virtual reality (WorldToolKit, Java 3D, GHOST,and PeopleShop)
  • An in-depth look at human factors issues, user performance, andsensorial conflict aspects of VR
  • Traditional and emerging VR applications

The new edition of Virtual Reality Technology isspecifically designed for use as a textbook. Thus, it includesdefinitions, review questions, and a CD-ROM with video clips thatreinforce the topics covered. The CD-ROM also contains a LaboratoryManual with homework and programming assignments in VRML and Java3D, as follows:

  • Introduction to VRML and Java 3D
  • Sensor and Event Processing
  • VRML and JavaScript
  • Scene Hierarchy, Geometry, and Texture
  • VRML PROTO and Glove Devices
  • Viewpoint Control, Sound, and Haptic Effects

The Second Edition will serve as a state-of-the-art resource forboth undergraduate and graduate students in engineering, computerscience, and other disciplines.

 

What people are saying - Write a review

We haven't found any reviews in the usual places.

Contents

COVER
OUTPUT DEVICES GRAPHICS THREE
TITLE
REALITY
REFERENCES
REFERENCES
2 Comparison of Various LargeVolume
3 Comparison of Various Skin
5 Haptic Interfaces for the Hand
COMPUTING ARCHITECTURES FOR
COMPUTING ARCHITECTURES FORVR
3 Characteristics of Networks Used
MODELING
VR PROGRAMMING
HUMAN FACTORS IN
END USER LICENSE AGREEMENT

Other editions - View all

Common terms and phrases

About the author (2017)

GRIGORE C. BURDEA is a professor at Rutgers, the StateUniversity of New Jersey, and author of the book Force and TouchFeedback for Virtual Reality, also published by Wiley.

PHILIPPE COIFFET is a Director of Research at CNRS(French National Scientific Research Center) and Member of theNational Academy of Technologies of France. He has authored twentybooks on robotics and virtual reality, which have been translatedinto several languages.

Bibliographic information