Programming in RPG/400The new edition of this award-winning textbook contains 14 information-packed chapters, each with practical programming assignments. It begins with an overview for programmers new to the field, to ensure that they have the essential building blocks they need.The author builds on these in succeeding chapters, giving students a thorough understanding of how to use RPG/400 efficiently in a variety of applications. Heavy emphasis is placed on top-down, structured programming. In a new chapter and a new appendix, Dr. Yaeger provides a transition from RPG/400 to RPG IV. You find out about the features of RPG/400 that will not work with the ILE RPG/400 compiler and the features that may be used but aren't required. |
Contents
Output Specifications | 23 |
Indicators and Calculations | 30 |
Edit Words | 37 |
Copyright | |
33 other sections not shown
Common terms and phrases
1=2 Lockup(Factor 2)is 2)is High Low AN/OR Arithmetic Plus Minus blank Calculation Specifications called program Chapter contains Control Level LO-L9 data area data structure data type database file Decimal Positions defined definition digits dollar sign EBCDIC edit code end-of-file ENDDO ENDIF enter entry error EXSR externally described Factor 1 Operation Factor 2 Name Field Name Field Resulting Indicators File Specifications Filename Form Type Control function key High Low Equal IFEQ Indicators Line input file Key Field keyword KFLD Line Form Type Location Lockup(Factor 2)is High logical file loop LR,SR Minus Zero Compare Name Length named constant numeric field Operation Extender H,N,P Operation Factor Option Output Specifications physical file PLIST processing pseudocode record format Result Field Resulting Resulting Indicators Arithmetic RPG IV RPG program screen Sequence Number subfields subfile subroutine tion Type Control Level update XX/XX/XX XXØ.XX XXXXXX zero suppression zip code