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An introduction to roleplaying
Using simulation games for educational purposes
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Academic Gaming achieved action approach BAD DAY behaviour building CARIBBEAN FISHERMAN case—study Cassava Chance Card choker classroom co—operation concern consequences context Councillor Ferguson crops debriefing decision—making decisions design process discussion dynamic environment environmental education evaluation example experience Eyemouth feedback fish food units framework game design games and simulations gaming—simulation ideas impact improve individual involved issues lakes land learning process lldridge lose 20 units maize major malnutrition material methods objectives offshore operating session opportunities OXFAM participants PATRICK PRICE PAULA GREEN PENTONVILLE ROAD planning play players pollution pots present problem—solving problems procedures pupils real world reality relationships relevant road Role Card role—playing rules scenario seen selected simu simulation activities simulation game situation social specific SPRING GREEN MOTORWAY stage STARPOWER Tbilisi conference teacher teaching technique tion Unesco village Walford