Being There: Putting Brain, Body, and World Together AgainBrain, body, and world are united in a complex dance of circular causation and extended computational activity. In Being There, Andy Clark weaves these several threads into a pleasing whole and goes on to address foundational questions concerning the new tools and techniques needed to make sense of the emerging sciences of the embodied mind. Clark brings together ideas and techniques from robotics, neuroscience, infant psychology, and artificial intelligence. He addresses a broad range of adaptive behaviors, from cockroach locomotion to the role of linguistic artifacts in higher-level thought. |
Contents
Autonomous Agents Walking on the Moon | 11 |
12 The Robots Parade | 12 |
13 Minds without Models | 21 |
14 Niche Work | 21 |
15 A Feel for Detail? | 23 |
16 The Refined Robot | 27 |
The Situated Infant | 31 |
22 Action Loops | 32 |
65 Decisions Decisions | 117 |
66 The Brain Bites Back | 121 |
The Neuroscientific Image | 123 |
72 The Monkeys Fingers | 124 |
From Feature Detection to Tuned Filters6 | 127 |
74 Neural Control Hypotheses | 130 |
75 Refining Representation | 135 |
Being Computing Representing | 137 |
23 Development without Blueprints | 35 |
24 Soft Assembly and Decentralized Solutions | 38 |
25 Scaffolded Minds | 41 |
26 Mind as Mirror vs Mind as Controller | 43 |
Mind and World The Plastic Frontier | 49 |
33 Leaning on the Environment | 55 |
34 Planning and Problem Solving | 59 |
35 After the Filing Cabinet | 63 |
Collective Wisdom SlimeMoldStyle | 67 |
42 Two Forms of Emergence | 69 |
43 Sea and Anchor Detail | 72 |
44 The Roots of Harmony | 73 |
45 Modeling the Opportunistic Mind | 76 |
A Capsule History | 79 |
Explaining the Extended Mind | 81 |
Evolving Robots | 81 |
52 An Evolutionary Backdrop | 82 |
53 Genetic Algorithms as Exploratory Tools | 83 |
54 Evolving Embodied Intelligence | 84 |
55 SIM Wars Get Real | 88 |
56 Understanding Evolved Embodied Embedded Agents | 91 |
Emergence and Explanation | 97 |
63 Dynamical Systems and Emergent Explanation | 107 |
64 Of Mathematicians and Engineers | 113 |
83 ActionOriented Representation | 143 |
84 Programs Forces and Partial Programs | 147 |
85 Beating Time | 154 |
86 Continuous Reciprocal Causation | 157 |
87 RepresentationHungry Problems | 160 |
88 Roots | 164 |
89 Minimal Representationalism | 170 |
Further | 171 |
Minds and Markets | 173 |
92 Lost in the Supermarket | 174 |
94 Inside the Machine | 180 |
95 Designer Environments | 184 |
Language The Ultimate Artifact | 187 |
102 Beyond Communication | 188 |
103 Trading Spaces | 194 |
The Mangrove Effect | 201 |
105 The Fit of Language to Brain | 205 |
106 Where Does the Mind Stop and the Rest of the World Begin? | 207 |
Minds Brains and Tuna A Summary in Brine | 213 |
A Brain Speaks | 217 |
Notes | 223 |
Bibliography | 243 |
Index | 259 |
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action activity agents artifacts Artificial Intelligence artificial neural networks basic Beer behavior biological brain body brachiation chapter Churchland Clark classical cognitive science collective variables complex componential components computational connectionism connectionist constrained Damasio Dennett detailed device Dynamical Systems Dynamical Systems theory embedded embodied emergent encoding environment environmental evolution evolved example explanation explanatory exploit external structures feedback Gelder hexapod robot human idea individual inner input interactions internal representation involves kind Kirsh knowledge learning linguistic manipulations mind motion motor multiple nature neurons organism output overall Parallel Distributed Processing parameters pattern-completing patterns perception phenomena physical Press problem solving processes properties public language Randall Beer real-time real-world reason robot Rodney Brooks role Rumelhart saccades scaffolding sensory signals simple simulated solutions space spatial specific Stigmergy strategies subsumption architecture symbolic Tetris Thelen and Smith theory tion Triantafyllou understanding Varela vision visual zoid