Exodus to the Virtual World: How Online Fun Is Changing Reality

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St. Martin's Press, Nov 27, 2007 - Social Science - 256 pages
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Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments (like World of Warcraft and Second Life), these millions are the start of an exodus into the refuge of fantasy, where they experience life under a new social, political, and economic order built around fun. Given the choice between a fantasy world and the real world, how many of us would choose reality? Exodus to the Virtual World explains the growing migration into virtual reality, and how it will change the way we live--both in fantasy worlds and in the real one.


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Chapter One Dreams Fashioned in Silicon
Chapter Two Game Societies
Chapter Three Worlds of the Future
Chapter Four Migration
Chapter Five In Search of an Understanding of Fun and Games
Chapter Six A Theory of
Chapter Seven VirtualWorld Design as Public Policy
Chapter Eight The Fun Economy
Chapter Nine The Fun Society
Ending the Politics of Misery

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About the author (2007)

Edward Castronova is the author of Synthetic Worlds: The Business and Culture of Online Games, he has been featured in such media as 60 Minutes, NPR, and The New York Times. He is Associate Professor and Director of Graduate Studies in Telecommunications at Indiana University. He lives in Bloomington, Indiana.

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