The Art and Science of Smalltalk
Split into two parts, the first part (the Science of SmallTalk) covers the important technical background for programmers and managers; while the second part (the Art of SmallTalk) introduces some of the basic philosophy of SmallTalk. It includes a step-by-step guide taking readers through the basics--right up to designing, coding, and debugging their own programs.
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The Science of Smalltalk
An Introduction to Objects
An Introduction to Smalltalk
13 other sections not shown
accessing method actually allows anAspect application basic block button changed chapter class hierarchy class methods class Object class variable code reuse collection classes command contains conventional create debugging dependency mechanism diagram elements encapsulation evaluated example execute functionality global variables ifTrue implementation important insideLeg inspect inspector instance variables interface invoked iterative kind look means message expressions Model-View-Controller modify MyCollection MyObject notifier object-oriented programming operate menu OrderedCollection pane parameters particular pluggability PluggableAdaptor programming in Smalltalk programming languages protocol provides relationship Remember reusable reuse send a message send the message sent Smalltalk class library Smalltalk code Smalltalk development environment Smalltalk language Smalltalk programs Smalltalk system source-code standard class library string structure subclass system browser system classes things understand update user-interface ValueHolder variable called virtual machine VisualWorks widget window workspace Xerox PARC