Shaders for Game Programmers and Artists

Front Cover
Thomson/Course Technology, 2004 - Computers - 483 pages
1 Review
"Shaders for Game Programmers and Artists"the title says it all. This book does something that other shader books dont. It focuses solely on shaders and their creation. Youll use ATIs RenderMonkey platform, giving you an easy-to-use framework for shader development and allowing you to focus your energy on shader development rather than the development of framework applications. Cover simple techniques, from the basics of color filters to more advanced topics, such as depth of field, heat shimmer, and high-dynamic range rendering. Extensive exercises at the end of each chapter allow you to test your skills by expanding upon the shader youve just developed. Whether you are an engineer or a technically minded artist, youve finally found the ideal guide for mastering shaders!

What people are saying - Write a review

We haven't found any reviews in the usual places.

Other editions - View all

Bibliographic information