Space Time Play: Computer Games, Architecture and Urbanism: The Next Level

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Friedrich von Borries, Steffen P. Walz, Matthias Böttger
Springer Science & Business Media, Sep 14, 2007 - Architecture - 495 pages
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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) – the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments. With articles by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kücklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others.

 

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Contents

Essays Statements Interviews 6 Table of contents Game Reviews
9
Level1 Wii SPORTS
20
A SHORT HISTORY OF DIGITAL
26
The Question of Spatiality in Computer Games
44
GAME PHYSICS
56
LABYRINTH AND MAZE
74
STEERINGTHROUGHTHE MICROWORLD
88
TheTransformation of Space in Singlescreen
100
LOVE BEES
233
Christy Dena
237
eXistenZ
244
URBAN ROLEPLAY
248
Illuminating Cracks and Drawing Illusionary Lines
276
PERVASIVE GAMESPACES
290
Howard Rheingold
312
SERIOUS FUN 320 UTILIZING GAME ELEMENTS FOR ARCHITECTURAL
321

LISTENTOTHE BULKOFTHE ICEBERG
110
UBIQUITOUS GAMES 216 ENCHANTING PLACES BUILDINGS
127
Working as a Space Gameplay Architect
132
USEYOUR ILLUSION
146
242
147
ENTROPIA UNIVERSE
154
KINGDOM HEARTS
168
ANIMALCROSSING
178
THE GETAWAY
190
PSYCHONAUTS
196
NARRATIVE ENVIRONMENTS
200
PLAYINGWITH URBAN LIFE
206
The Return of the Salon and the End of Mass Media
214
Barcode Battler and the Charm of the Real
230
Level 4
328
Architecture of the Everyday
354
PASSPORTTO
368
LIGHTLY AUGMENTING REALITY
376
Vital Techniques for Interactive City Planning
384
Table of contents 398 THE NEW MENTAL LANDSCAPE
398
Bart Lootsma
404
Level5 WARGAMES
414
WARGAMES AFTER 911
416
Maps and Geopolitics in Video Games
450
Level 2
480
FAITESVOS JEUX 410 GAMES BETWEEN UTOPIA AND DYSTOPIA
488
Christian Gaca
490
Copyright

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About the author (2007)

Friedrich von Borries (b. 1974) is an architect. He has taught at the College of Fine Arts in Nürnberg and elsewhere.

Matthias Böttger (b. 1974) is an architect. He is codirector with Friedrich von Borries of space tactics, Agency for Spatial Enlightenment and Intervention in Berlin.

Steffen P. Walz (b. 1973) works at the ETH Zürich in the Department of Computer Aided Architectural Design. At the School of Art and Design Zurich Walz is cofounder of the BA program in Game Design.

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