Emotions in Humans and Artifacts

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Robert Trappl, Paolo Petta, Sabine Payr
MIT Press, 2002 - Computers - 390 pages
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Emotions have been much studied and discussed in recent years. Most books, however, treat only one aspect of emotions, such as emotions and the brain, emotions and well-being, or emotions and computer agents. This interdisciplinary book presents recent work on emotions in neuroscience, cognitive science, philosophy, computer science, artificial intelligence, and software and game development. The book discusses the components of human emotion and how they might be incorporated into machines, whether artificial agents should convey emotional responses to human users and how such responses could be made believable, and whether agents should accept and interpret the emotions of users without displaying emotions of their own. It also covers the evolution and brain architecture of emotions, offers vocabularies and classifications for defining emotions, and examines emotions in relation to machines, games, virtual worlds, and music.

 

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Contents

From Brain Research to Computer Game Development
1
Computer Recognition and Simulation
11
How Many Separately Evolved Emotional Beasties Live within Us?
35
Designing Emotions for Activity Selection in Autonomous Agents
115
Meaningful Mappings Between the Individual and
149
On Making Believable Emotional Agents Believable
189
What Does It Mean for a Computer to Have Emotions?
213
Reasoning
237
The Role of Emotions in a Tractable Architecture for Situated
251
A Role of Emotions to Bias Learning
289
Creating Emotional Relationships with Virtual Characters
333
Concluding Remarks
363
Name Index
377
Copyright

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About the author (2002)

Paolo Petta is Head of the Intelligent Software Agents and New Media Research Group at the Austrian Research Institute for Artificial Intelligence.

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