Dungeon Master Guide for the AD&D GameThis companion volume to the Player's Handbook is designed especially for the Dungeon Master. It features information on creating and running fantasy adventures and campaigns using the AD&D game system. Presented in full-color. |
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Page 33
... Cast any priest spell +8 1d10 +2.5 Cast one sphere of spells +2 1d12 Climb walls ** +4 +1 Find / remove traps ** +1 Table 15 : Healing , as paladin +2 Hear noise ** +0.5 Armor Allowed Hide in shadows ** +1 Learn and cast any school +16 ...
... Cast any priest spell +8 1d10 +2.5 Cast one sphere of spells +2 1d12 Climb walls ** +4 +1 Find / remove traps ** +1 Table 15 : Healing , as paladin +2 Hear noise ** +0.5 Armor Allowed Hide in shadows ** +1 Learn and cast any school +16 ...
Page 80
... cast- ing a spell , she gains no benefit form the haste spell this round , as the haste enchantment only affects movement . She has a casting time of 1 for a total of 10 ( 9 + 1 = 10 ) . The troll fighting Delsenora is very quick and ...
... cast- ing a spell , she gains no benefit form the haste spell this round , as the haste enchantment only affects movement . She has a casting time of 1 for a total of 10 ( 9 + 1 = 10 ) . The troll fighting Delsenora is very quick and ...
Page 121
... cast into the enchanted vessel is the one that matches the power desired . If there is no direct spell equivalent , a more powerful spell with essentially the same function can be cast instead . If there is no spell equiva- lent at all ...
... cast into the enchanted vessel is the one that matches the power desired . If there is no direct spell equivalent , a more powerful spell with essentially the same function can be cast instead . If there is no spell equiva- lent at all ...
Contents
Player Character Ability | 10 |
Method I Characters | 11 |
Manuals Tomes 185 | 27 |
1 other sections not shown
Common terms and phrases
ability scores acter AD&D game adventure alignment allow Armor Class artifact attack roll bonus campaign world cast causes chance chaotic evil char character class character's charges combat command word create creatures curse D20 Roll detect determine device Dexterity dragon dungeon effect encounter tables evil example experience points feet fighter fire function gain gems giant Hit Dice hit points horse Intelligence invisible light listed mage magic resistance magical items magical weapon method missile modifiers monsters MONSTROUS MANUAL movement rate normal O-level once opponent Optional orcs paladin penalty plane play player characters Player's Handbook points of damage poison possessor potion priest Prime Material Plane proficiency protection race radius random encounter range recharged ring role-playing round rules saving throw scroll spell book spellcaster stone Strength sword target THACO things treasure turn undead wand wearer wielder XP Value