Scamper on: Games for Imagination Development

Front Cover
Prufrock Press Inc., Jan 1, 1996 - Juvenile Nonfiction - 46 pages
1 Review
This book is a sequel to the book "Scamper" by the same author and builds upon the ideas of imagination development introduced in the first book. SCAMPER is an acronym with each of the seven letters serving as the initial letter or word phrases that form an idea-spurring checklist. The checklist provokes children's minds and spurs the production of ideas with open-ended questions to run the scale of possibilities in search of creative ideas that may lead to the solution of problems. The table of contents includes: (1) "Why Scamper On?"; (2) "What's in the Word Scamper?"; (3) "Scamper Checklist"; (4) "Instruction for Scamper On Game Leaders"; and (5) "Scamper On Games." Contains appendices and 20 references. (EH)
  

What people are saying - Write a review

We haven't found any reviews in the usual places.

Selected pages

Contents

Yellow Jell0 Practice Game
5
Eighth Day of the Week
6
Sights and Sounds Upside Down and All Around
9
Brown Paper Bags
11
Dogs and Cats and Hogs and Bats
14
Mindshower
16
Leap Before You Look
19
Oops
22
Creative Imagination Development
35
Affective Processes
36
Scamper Model for Imagination Development
37
Scamper On With Adults
38
Script for Introducing Scamper On to Adults
39
Scamper On On Your Own
40
Drawing the Intelligence Intellect Distinction
43
Range of Mental Ability
44

Room for the Future
24
Handy Randy the Space Age Robot
27
2070 Script Writer
30
References and Resources for Imagery and Creativity
45
Copyright

Common terms and phrases

About the author (1996)

Bob Eberle is the author of Scamper: Creative Games and Activities for Imagination Development, Scamper On: More Creative Games and Activities for Imagination Development, and coauthor of CPS for Kids: A Resource Book for Teaching Creative Problem Solving to Children.

Bibliographic information