This is the first full-length study to investigate the aesthetic nature and purposes of computer culture in the contemporary world. It casts a cool eye on the claims of cybertopians, tracing the globalisation of the new medium and enquiring into its effects on subjectivity and sociality. Drawing on historical scholarship, philosophical aesthetics and the literature of cyberculture, the author argues for a genuine democracy beyond the limitations of the free market and the global corporation. Digital arts are identified as having a vital part to play in this process.
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Reading the Interface
Machine Perception and the Global Image
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a-life acoustic architecture argues articulation audience autonomy baroque become Big Science body cartography catalogue centre century cinema coherence commodity communication concept contemporary culture cyberspace cyborg dialectic dialogue diaspora diegesis diegetic digital aesthetics discourse domination effect Eisenstein electronic electronic arts emergence endless engineering environment ethical existing fantasy film function future global globalisation Habermas hearing Hubble human hyperindividuated hypertext increasingly individual instrumental interaction interface knowledge language logic machine ensemble machine perception manipulation material mechanical metaphor Mike Featherstone montage narcissistic narrative Nottingham Trent University object playback playful playworld production pure realism recording relation remote sensing rhetoric satellite screen semantic silence SimCity social socialisation society sound space spatial specific spectacle stereophony structure synergetic synergetic corporation technologies teleology textual tion transvestism uncon universal utopian viewer virtual vision visual Vivian Sobchack voice