Third International Conference on 3-D Digital Imaging and Modeling: Proceedings : 28 May-1 June, 2001, Quebec City, Canada
IEEE Computer Society, Jan 1, 2001 - Computers - 408 pages
The proceedings from the October 1999 conference in Quebec City feature 51 papers on the following topics: 3D sensors, view planning and registration, geometric processing, object modeling, environmental modeling, and human shape modeling. Contributors include electrical engineers and computer scientists associated with universities and companies in Asia, Europe, and North America. Name index only. c. Book News Inc.
40 pages matching surface normal in this book
Results 1-3 of 40
What people are saying - Write a review
We haven't found any reviews in the usual places.
CalibrationFree Approach to 3D Reconstruction Using Light Stripe
Compact and Portable 3D Camera for Space Applications
3D Modeling of Archaeological Vessels Using Shape from Silhouette
24 other sections not shown
3D model 3D objects 3D points accuracy algorithm alignment applications approach Besl calculated calibration camera capture closest point color Computer Vision constraint convergence coordinate system corresponding cross-ratio curvature defined depth detected Digital distance edge epipolar equation error estimation extracted facial filter function geometric graph hyperquadrics IEEE image plane input integration iteration Iterative Closest Point k-d tree laser range scanners light linear matching matrix measured mesh method micro-channel plate minimal motion multiple muscle node noise normal obtained occlusion octree optical optimal pairs parameters patches Pattern performance pixels planar pose problem Proc projection projector proposed range data range images range profiles range sensor reconstruction region registration representation robot rotation sampling scanner scanning scene segmentation shape shown in Figure SIGGRAPH simulated space stereo stripe structure superquadrics surface surface normal target techniques texture mapping threshold tion transformation triangle values viewpoint voxels