Game AI Pro 3: Collected Wisdom of Game AI ProfessionalsGame AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES
SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends |
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Contents
The Illusion of Intelligence | |
Creating the Past Present and Future with Random Walks | |
Logging Visualization in FINAL FANTASYXV | |
Player Perception of AI Opponents | |
Six Factory System Tricks for Extensibility and Library Reuse | |
Debugging AI with Instant InGame Scrubbing | |
But It Worked on My Machine How to Build Robust AI for Your Game | |
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Common terms and phrases
ability action actor agent AI’s algorithm allows animation approach architecture Artificial Intelligence attack window avoid behavior tree blackboard bots chapter character character’s collaborative filtering collision complex conceptual abstraction configuration consideration convex hull create debug decision define distance dot product enemy evaluation example execution Figure frame function GAIA Game Developers Conference game engine game object gameplay grammar graph grid implementation influence map interaction iteration LCGs Listing machine MCTS move multiple Negamax node NPCs octree optimization option parameters path performance Petri net player position predict problem Prolog query Rabin random number random walk recommendation system recorder rules runtime score script selection sequence simple simulation sniper snippet solution spatial specific speed SQUARE ENIX StarCraft stored strategy Tabl->Foundation tags target techniques tower update variable vector vehicle velocity voxel weight