Three-Dimensional Television: Capture, Transmission, Display

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H.M. Ozaktas, Levent Onural
Springer Science & Business Media, Nov 13, 2007 - Technology & Engineering - 630 pages
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Advances in optical technology and computing power are bringing life-like 3DTV closer, with potential applications not only in entertainment, but also in education, scientific research, industry, medicine, and many other areas. 3DTV will require the integration of a diversity of key technologies from computing to graphics, imaging to display, and signal processing to communications. The scope of this book reflects this diversity: different chapters deal with different stages of an end-to-end 3DTV system such as capture, representation, coding, transmission, and display. Both autostereoscopic techniques which eliminate the need for special glasses and allow viewer movement, and holographic approaches which have the potential to provide the truest three-dimensional images, are covered. Some chapters discuss current research trends in 3DTV technology, while others address underlying topics. This book is essential to those with an interest in 3DTV-related research or applications, and also of interest to those who, while not directly working on 3DTV, work in areas which developments in 3DTV may touch, such as multimedia, computer games, virtual reality, medical imaging, and scientific simulation.

 

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Contents

Threedimensional Television From Sciencefiction to Reality
1
A Backwardcompatible Mobile Personalized 3DTV Broadcasting System Based on TDMB
10
Reconstructing Human Shape Motion and Appearance from Multiview Video
29
Utilization of the Texture Uniqueness Cue in Stereo
59
Pattern Projection Profilometry for 3D Coordinates Measurement of Dynamic Scenes
84
Threedimensional Scene Representations Modeling Animation and Rendering Techniques
165
Modeling Animation and Rendering of Human Figures
201
A Survey on Coding of Static and Dynamic 3D Meshes
239
Efficient Transport of 3DTV
351
Multiple Description Coding and its Relevance to 3DTV
370
3D Watermarking Techniques and Directions
427
Solving the 3D Problem The History and Development of Viable Domestic 3DTV Displays
471
An Immaterial Pseudo3D Display with 3D Interaction
505
Holographic 3DTV Displays Using Spatial Light Modulators
529
Materials for Holographic 3DTV Display Applications
556
Threedimensional Television Consumer Social and Gender Issues
599

Compression of Multiview Video and Associated Data
313

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