Patterns of Java"This is the best book on patterns since the Gang of Four's Design Patterns. The book manages to be a resource for three of the most important trends in professional programming: Patterns, Java, and UML." -Larry O'Brien, Founding Editor, Software Development, on Patterns in Java, Volume 1 Picking up where he left off in his bestselling Patterns in Java, Volume 1, Mark Grand arms you with 50 new and reusable Java patterns-some available for the first time-that help you create more elegant and reusable designs. As with Volume 1, each pattern is documented in UML and, where appropriate, a code example or an example in the core Java API is provided. Volume 2 gives you: * 7 GRASP patterns that show you how to assign responsibilities to classes * 12 GUI Design patterns * 13 Organizational Coding patterns that help you to structure your code for readability and easier maintenance * 5 Coding Optimization patterns help to improve your program's performance in ways that a compiler's automatic optimizations cannot * 5 Code Robustness patterns * 8 Testing patterns that describe different methods for software testing, including Black Box, Clean Room, and System Testing * Real-world case studies that illustrate when and how to use the patterns * A tutorial for writing your own designs in UML * Pointers on using UML and patterns in development analysis, implementation, and testing * Tons of sample code The CD-ROM contains: * All the code examples found in the book * Evaluation versions of Together/J Whiteboard Edition from Object International (www.togetherj.com), OptimizeIt from Intuitive Systems, AssertMate version 1.0 from Reliable Software Technologies, and jtest! and CodeWizard for Java(TM) from ParaSoft |
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12 pages matching Double-Checked Locking in this book
Page 344
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Contents
Description of Patterns | 3 |
Collaboration Diagram | 20 |
The Software Life Cycle | 31 |
Copyright | |
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Common terms and phrases
accessor methods action adapter classes Adapter Objects pattern allows array behavior Black Box Testing bugs button byte Calendar Event callers checked class diagram client cohesion commands compiler computation connection constants constructor CONTEXT Suppose create data structure debug code described in Volume dialog direct manipulation Double-Checked Locking employee ensure event source example execution paths feedback Figure Grand99 hash table Hashed Adapter Objects implement initialization instance integration testing interface iteration JAVA API USAGE JPanel Law of Demeter Lazy Initialization loop menu method returns multiple null param pattern described PayPeriod perform postconditions problem domain public static final public void Queue RecordCreatorIF RecordObject Regression testing RELATED PATTERNS responsible selection interaction server Socket SOLUTION specifications static final int String style of interaction subclass superclass switch statement Symbolic Constant SYNOPSIS system testing task threads throw timekeeping tion unchecked exception unit testing variable White Box Testing window