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A RAPID TRANSIT SIMULATOR
EFFECTS OF RELATIVE DIRECTION OF CONTROL OVER PERSONAL AND OTHERS GAINS
THE USE OF ITERATIVE GAMING TO ACCOUNT FOR TACTICAL OPTIONS IN WEAPONS
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action air-to-air missiles aircraft allocation analysis assigned Ballistic Research Laboratories behavior Blue unit bomber choice coalition collective benefits decision maker decision table defense defined detection determine dilution decoys ECCM ECM/ECCM effectiveness equation evaluation expected value experimental Exploratory Development fighter Figure fire flight path ft ft ft GAMING COMPLEX goals H game identified initial injury class input interaction interceptor jamming decoys kill fractions l/l l/l LU LU marginal utility measures missile mix strategy MSTNGS MSTNGS MSTNGS operational output participants passenger payoff payoff matrix play players PQ PQ PQ Prisoner's Dilemma private benefits problem R*GHT radar random number range Red unit Research resource sensor signal simulation situation sonobuoy Stanford Research Institute strategy tactical options technique Texas A&M University theory threat tion train trials UJ UJ variables weapon system zone