National Gaming Council 7th Symposium on Gaming, April 28-30, 1968, Asilomar Conference Grounds, Pacific Grove, CaliforniaStanford Research Institute, 1968 - Educational games |
Contents
THE USE OF ITERATIVE GAMING TO ACCOUNT FOR TACTICAL OPTIONS IN WEAPONS | |
THE WEDDING OF ROLEPLAYING AND SYSTEMIC GAMES IN URBAN AFFAIRS | |
UTILIZATION OF A GAMING APPROACH IN PLANNING STRATEGIES FOR INTERCOLLEGIATE | |
5 other sections not shown
Common terms and phrases
action actual AGGIES analysis approach assigned associated assumed attack behavior benefits bomber calculated choice coalition collective complex considered cost course decision decoys defense defined described desired detection determine developed distribution effectiveness elements equation evaluation example expected fighter Figure fire force fraction function given goals identified increase indicate initial input interaction kill LEFT limited logic means measures missile MSTNGS objective obtained operational options participants PASS performance period planning PLAY position possible probability problem production radar range relation relative represent Research resource RIGHT selected SHORT shown signal simulation situation specific step strategy subjects success Table tactical target technique theory threat tion train trials unit University variables weapon zone