The Mathematica Graphics GuidebookMathematica is a system for doing mathematics with a computer. Among its features are powerful capabilities for producing mathematical graphics. This guidebook explains everything you need to know in order to use these functions to write custom programs and to get the most out of Mathematica's graphics. Source code from the program examples are included in the disk. |
Common terms and phrases
3D graphics albedo algorithm argument array AspectRatio AspectRatio->Automatic Automatic axes AxesLabel AxesOrigin AxesStyle bounding box BoxRatios CMYKColor color ColorFunction ColorOutput command context contour lines contour plot ContourGraphics coordinate system Cuboid curve default setting DefaultColor DefaultFont defined DensityGraphics DensityPlot diffuse reflection direction DisplayFunction DisplayFunction->Identity drawing area drawn edges Epilog example shows False font frame Frame->True FrameLabel FrameStyle FrameTicks Function->Identity graph graphics object graphics primitives Graphics3D object gray GrayLevel grid lines interval light sources ListContourPlot ListDensityPlot ListPlot ListPlot3D Mathematica graphics mesh MeshRange object coordinates option settings option specifies package Graphics ParametricPlot perspective projection Plot3D PlotLabel PlotPoints PlotRange PlotRange->All PlotRegion PlotStyle polygons PostScript code produce Prolog rectangle RGBColor RotateLabel sample points scaled coordinates Section shading Show gr1 Show Graphics Show GraphicsArray Sin[x specular specular reflection StringConversion surface SurfaceColor SurfaceGraphics object symbol Thickness three-dimensional tick marks values variable vector versions of Mathematica vertical ViewCenter ViewPoint ViewVertical Wolfram Research