Mr. Hoyle's Games of Whist, Quadrill, Piquet, Chess and Back-gammon, Complete: In which are Contained, the Method of Playing and Betting, at Those Games, Upon Equal, Or Advantageous Terms, Including the Laws of the Several Games
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Ace Point Adver Adverſary's Ace Adverſary’s Tables adverſe Party alſo Anſ Anſwer Baſto becauſe beſt better Card Blots C H A caſe chance Cinque Point Clubs or Spades conſequently Deal demonſtrate Deuce Point diſcard Elder Hand equal Wager falſe Matadores favour fingle firſt four ſmall Trumps Gammon higheſt Honour Knave laſt Player leads that Suit let us ſuppoſe loſe loweſt Manille method of Play moſt muſt neceſſary Nine obſerve odd Trick otherwiſe Partners againſt paſs Pawn perſon Piece Play a ſmall play the Ace play the King Punto reaſon reſt Revoke right-hand Adverſary leads riſk ſame Suit ſave ſecond ſee ſhould happen ſhow ſmall Clubs ſmall Diamonds ſmall Hearts ſmall Spades ſome Spadille ſtand ſtrong in Trumps ſtrong Suit ſuch ſure Terce theſe thoſe three ſmall Cards three ſmall Trumps throw Trois Point Trumps are played Trumps remaining twice unleſs weak in Trumps Younger Hand