Collada: Sailing the Gulf of 3d Digital Content Creation
Rémi Arnaud, Mark C. Barnes
A K Peters, 2006 - Computers - 237 pages
COLLADA, the digital entertainment industry's ﬁrst standard interchange format for 3D graphics, deﬁnes an XML-based schema to enable 3D authoring applications to freely exchange digital assets without loss of information—enabling multiple software packages to be combined into extremely powerful tool chains. It was developed in a cooperative effort between the industry's leading developers of applications, games, and platforms to streamline the interchange process.This book, written by the two driving forces behind COLLADA, is a complete guide to the COLLADA 1.4 speciﬁcation. It provides content developers, application developers, and tool providers with a unique insight into the design of COLLADA that will help them to • exchange and fully preserve asset data • package programmable shader effects • control real-time physics engines • build powerful content creation pipelines that can automatically condition and scale 3D geometry and texture assets for real-time playback on a wide diversity of platforms.
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Introduction to COLLADA
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COLLADA: Sailing the Gulf of 3D Digital Content Creation
Remi Arnaud,Mark C. Barnes
Limited preview - 2006
3ds Max accessor AGEIA animation application array asset Attribute Type Default Autodesk binary camera CgFX child elements COLLADA 1.4 COLLADA document COLLADA FX COLLADA Physics COLLADA schema color Computer conditioner constraints content pipeline create database DCC tool DCC vendors defined described effect element contains enable encoding Epic Games example extra Feeling Software Figure float float_array format FX Composer game developers geometry graphics hardware Havok implementation input instance document instantiated interface Khronos Khronos Group light material Maya ment mesh node NVIDIA object OpenGL OpenGL ES param parameters phong PhysX platform polygons provides real-time reference referenced rigid body runtime sample sampler scene scene graph semantic shader shape Softimage Sony Computer Entertainment supported surface target technique technique_common texture units tion transform triangle strips type="float vertex vertex colors vertices visual visual_scene xs:complexType xs:element