Learn to Play Go, Volume 1LEARN TO PLAY GO is an integrated learning book series about the Asian game called Go. Go is 4,000 years old & has approximately 100 million players. It is like chess but the board is larger & the strategies more complex. Volume I assumes no prior knowledge of the game, teaches the rules, fundamental tactics, & strategy & notes the history & current population of players. This is the only such book written by an English-speaking professional master. Asian words are mentioned but the book avoids jargon & is entirely in English. Ages 12 & up, age 7-12 with a parent or teacher, or as a classroom textbook. Try-it-yourself sections in each chapter confirm your progress. Volume I contains a complete punch-out Go set. Since Go contains many Asian philosophical ideas, this is an ideal reference for schools, teachers & libraries. Also for gifts, not only to young students of Asian history, but to people of all ages as a mental discipline similar to the martial arts. Includes a complete listing of clubs in North America & associations around the world. Volumes II through IV are planned for 1995 & 1996. The set takes the novice to a playing strength of 1 dan, the amateur master level. Each book will also be available separately. Order directly from: Good Move Press, 105 Duane St., #38B, New York, NY 10007. 800-600-4373. |
Common terms and phrases
11 Diagram American Go Association Answer 2a ANSWERS Answer Black blocks Black can capture Black can play Black capture Black connects black group Black is surrounded Black plays Black's turn blocks a liberty capture stones capture two stones capture White capturing race chess cutting stone dan ranks David Mechner dead stones Diagram 12 Diagram 2 Diagram Diagram 9 double atari four stones Game Record Go Club Go players Janice Kim Japan Japanese kill knight's move ko fight ko threat ladder marked stone Meijin nect neutral points Nihon Ki-in play Go play somewhere points of territory Problem 2 Problem rule of ko separate points shape side stones in atari technique three black stones three stones three white stones tiger's mouth tured weak points White blocks White can capture White can cut White can play White connects White cuts White plays White tries White's turn