A chilling novel of suspense, virtual reality, and cyberterror. It begins when Eric, Charles, and Andreas come upon the video store of their dreams, featuring war games they've never heard of (and they've heard of, and mastered, all of them). But amid the stacks of lurid boxes and scenes of carnage, the most remarkable game of all is the one pressed on them by the store's old proprietor, a cunning sample of computer warfare called "The Ultimate Experience." Though contained in a single diskette, the game surpasses their wildest fantasies: the graphics are better than a movie, the simulated battlefields are historically perfect, and the action seems to put you right inside the screen.
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