Creativity & Innovation in Information Systems OrganizationsThis supplementary text was designed to introduce creativity and innovation into the Information Systems curriculum. Armed with the ability to apply creativity techniques, IS students will possess a foundation for lifetime learning that will enable them to develop creative solutions well into the 21st century. |
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Contents
Concepts and CostEffectiveness of Creativity | 2 |
Chapter | 9 |
Techniques for Facilitating Creativity | 27 |
Copyright | |
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Common terms and phrases
ability activity Alex Osborn alternatives analogy analytical apply approach asked assumptions ativity blocks brainstorming CASEtools Chapter Charles Kettering climate for creativity Compiling Relevant Information consider convergence convergent thinking cost-effective CPS model CPS Phase CPS process Creative Problem Solving creative process creative thinking creativity improvement program creativity techniques divergence Edward de Bono effective employees entry-level environment example experience exploring facilitate factors Figure force field analysis goal Herbert Simon identify illustrated implementation plan important incubation individual information systems innovation Interrogatories intuitive inventions Japanese level of abstraction ment niques Opportunity Delineation organization Otto Frederick Rohwedder paradigm Parnes percent person personnel possible prob problem definition problem or opportunity problem statement procedure progressive abstraction questions result Russell Ackoff session shortage solution step style of creativity task Tatsuno tech things tion utilize