Cutting-edge: 3D Game Programming with C++

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Coriolis Group, 1996 - Computers - 716 pages
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If you've been looking for detailed, advanced information on creating computer games with 3D animation, and want to learn from the pros, all you need is "Cutting-Edge 3D Game Programming with C++." Complete with a CD-ROM full of game programming tools, "Cutting-Edge 3D Game Programming with C++" covers all the hottest techniques, including 3D morphing, digital sound effects, and collision detection. This is the only book that delves into the advanced game programming techniques that make the difference between an "admirable effort" and a top-notch blockbuster. Master game programmer John De Goes gives you all the information and tools you need to create your own spectacular 3D games.Reveals closely-guarded secrets of professional game programmers.Discusses 3D animation techniques, including examples andscreen shots.Covers flat-shaded polygons, 3D coordinates and transformations, light-sourced polygons, and texture mapping.Offers inside information on the incredibly fast hidden surface removal used in games like Doom.Provides information on 3D gaming as it relates to Windows 95.Gives instruction on digital sound effects, 3D collision detection, and realistic 3D landscapes.Contains a detailed appendix that addresses popular graphics utilities, from paint programs to 3D renderers, both commercial and shareware.CD-ROM includes: - Source code- Commercial games that use the techniques presented in the text- 3D game programming tools and demos

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