Pocket Players Guide
HarperCollins Publishers Limited, Aug 1, 1995 - Games - 250 pages
Now extensively updated and expanded to contain rules for the Magic: The Gathering Fourth Edition game cards, this ultimate handbook includes examples of play--including guidance for beginners--deck-building strategies for all levels, up-to-date Duelist Convocation tournament rules, background information on Dominia, and more. Full-color illustrations.
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b Playing the Game
by the WotC Rules Team with annotations by Beth Moursund
Developing Your Deck
4 other sections not shown
activation cost active player Amy Weber Anson Maddocks Antiquities version Arabian Nights version artifact creatures attacking creature banding batch Black blocker Blue Brett Carrington casting cost Chaos Orb Christopher Rush color Common Fourth controller counter crea creature or player creature's damage dealing deal damage destroyed different wording discard Dominaria Duelists Enchant Creature end of turn ent wording example fast effects flavor text flying Fourth Edition Text Fourth EditionlexV Goblins graveyard Green instants interrupt Jesper Myrfors Kaja Foglio Keisha land types Legends version Limited Alpha Limited versions Magic mana pool Mark Poole Mathias says Minotaur opponent opponent's permanent planeswalkers point of damage Previous versions Rare Fourth Edition regenerate removed resolved Revised version Rulings Differences Selene says Sorcery special ability spell or effect Summon swamp tapped target creature target land ture Uncommon Fourth Edition Unlimited and Limited untap phase upkeep phase version has change version says versions have different Wizards