A Casual Revolution: Reinventing Video Games and Their Players
We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.Important Notice: The digital edition of this book is missing some of the images found in the physical edition.
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1 A Casual Revolution
2 What Is Casual?
3 All the Games You Played Before
The Gradual Evolution of Downloadable Casual Games
The Success of Mimetic Interface Games
6 Social Meaning and Social Goals
7 Casual Play in a Hardcore Game
8 Players Developers and the Future of Video Games
Other editions - View all
3-D space appendix audience Bejeweled board games Buttons card games casual game design casual players casual revolution chess computer games computer/video games controller culture D-Pad Diner Dash downloadable casual games Entertainment experience feel female player fiction Figure game conventions game history game industry game-playing habits changed game’s gamers Gamezebo Gears of War genre goals going Grand Theft Auto graphics Guitar Hero hardcore players innovation interaction Interview investment Jewel Quest juiciness Juul Lumines Live matching tile games mimetic interface games Nintendo Wii Pac-Man PF Magic play casual games play the game play video games player space players of downloadable playing games PopCap Games popular Puzz Loop puzzle game Puzzle Quest replay Rock Band screen Sims social game Solitaire Sony story sual games Survey response tennis Tetris there’s things traditional video game usable Virtua Tennis Wii Sports World of Warcraft Xbox Zuma