Game Development Business and Legal Guide

Front Cover
Premier Press, 2003 - Computers - 359 pages
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Think that you know all you need to know about creating and publishing a really great game? That may be true, but do you know everything that you need to know to legally protect yourself and your game? "Game Development Business and Legal Guide" gives you a comprehensive introduction to the legal issues that you will face as you make your way through the adventure of professional game development. From financing your game development venture to protecting your intellectual property, from negotiating contracts with publishers and employees to the landscape of licensing and distribution, "Game Development Business and Legal Guide" will familiarize you with crucial legal terms and concepts. This knowledge will help you become more efficient when dealing with your lawyers and develop a legal radar to alert you to trouble before it strikes.

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Game Development Business and Legal Guide

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Video games have graduated from child's play to big business, so acquiring one or two creation guides is a good idea. Suitable for libraries serving beginning to intermediate users, gmax and Level ... Read full review

Contents

2
17
i
28
Trademark 206
Copyright

8 other sections not shown

Common terms and phrases

About the author (2003)

Salisbury is an attorney who has worked for some of the interactive industry's biggest names and properties. After graduating Harvard Law School, she worked in McKinsey & Co.'s organization design practice before starting a consulting firm providing product development, business strategy, and legal services to clients. She holds an AB from Princeton University.

Bibliographic information