Quality Software Management: Systems thinkingIn the first of three volumes about quality, management, and productivity, Weinberg discusses software development organizations in terms of their culture, and he observes the patterns of their behavior. Organizations can be classified as one of six cultural patterns, ranging from Pattern One (obvio |
Contents
Software Culture and Subcultures | 12 |
Power Pressure and Performance | 16 |
Oblivious | 23 |
Copyright | |
19 other sections not shown
Common terms and phrases
actually amount back problems behavior boomerang Brooks's Law chess collapse complexity create Cribbage customer demands cycle decision diagram of effects Dorset House Publishing errors estimate example Failure Detection Curve fault location fault resolution fault-prone feedback control Figure Fred Brooks graph happen improve increase intervention Law of Computation linear model look Management action measure Method modules Mythical Man-Month nonlinear number of customers number of faults observations overload Pattern 2 managers Pattern 2 organizations percent poor quality positive feedback loops pressure problem demands programmers project manager reason reduce RELATIVE PROGRESS release requirements resolve response Routine says schedule selection fallacy shows side effects Size/Complexity Dynamic size/effort software culture Software Development System software engineering software organizations software projects software quality Software Requirements Analysis software testing STIs technical reviews tend test coverage things tic-tac-toe tion TLAS Tom DeMarco trying understand users weight