Communication and Cyberspace: Social Interaction in an Electronic EnvironmentLance Strate, Ronald L. Jacobson, Stephanie B. Gibson This anthology brings together studies on computer-mediated electronic space and social interaction and thus expands the available research on cyberspace and its social, cultural and psychological impact. Section 1 addresses broad issues and theoretical positions relevant to this new area of study, provides a theoretical and philosophical basis for the more specific analyses of cyberspace, and links those analyses to larger issues in the field of communication. Section 2 covers the functions of cyberspace, especially the ways in which cyberspace is used as a functional alternative to a place or set of places. Section 3 covers the form that cyperspace takes in comparison to the forms of physical space and other types of mediated space such as writing, print, and film. Finally, section 4 covers the forms of communication and characteristic of cyberspace, the emergence of a new cyberculture, and the ways in which it alters more traditional meanings of the self or subject, sexuality, and community. |
Contents
An Introduction | 1 |
Cyberspace in Perspective The Theoretical Context | 23 |
Neil Kleinman 8883 | 59 |
Copyright | |
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ARPAnet become behavior Benedikt body Bolter Chapter classroom codes communication technologies computer network computer-mediated communication concept construction context conversation create culture cyberculture cyberpunk cybersex cybertime cyborg discussion e-mail electronic mail emoticons example experience face-to-face factors film flaming function future gender Gibson graphics Gumpert hacker human hypermedia hypertext idea images individual information superhighway interaction interface Internet LambdaMOO Lance Strate Landow literacy machine means medium messages metaphor Meyrowitz MUDS nature Neuromancer notion oral participants perception personal computer perspective physical players possible postmodern produce programming reader relationships Rheingold rhetoric role screen sense simulation social influence society spatial telecommunications teledildonics telephone telepresence television term textual traditional print ubiquitous computing University Press USENET users virtual community virtual reality virtual world visual writing York