26 pages matching Connect-Four in this book
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agreement algorithm alpha-beta alpha-beta pruning Analyzer Artificial Intelligence attack backgammon Baselnverse best move Black bridge Cannon captures Champion CHECKERS chess program Chinese Chess CHINOOK ClaimEven columns computer chess Computer Go Computer Olympiad Connect-Four contest controller of zugzwang corner Derek Derek Oldbury Diplomacy Diplomat discs distributions dominoes double dummy draughts edge empty squares endgame evaluation function example game playing Go-Moku hand heuristic HOYLE human expert human players implementation Kierulf killer heuristic King learning legal moves lines of play Lowlnverse machine match medal winners methods MICROBRIDGE Negamax negotiations Netherlands NEUROGAMMON nodes North number of possible Oldbury opponent Othello parameters pawns Peer Gynt pieces points problem Renju result S-values score sequence situation solution solved South spades stones strategic rules strategy suggestion techniques Tesauro threat tournament trick VICTOR Victor Allis Western chess White winners were programmed XIAN zugzwang