The Game Believes in You: How Digital Play Can Make Our Kids SmarterWhat if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: |
Contents
| 1974 | |
To the Moon and Back in Five Minutes | 1996 |
The Game Layer | |
Math without Words | |
Rube Goldberg Brought Us Together | |
How a Subversive Suburban Teacher Is Using World of Warcraft to Teach | |
Project Unicorn | |
A Walk in the Woods | |
Throw Trucks with Your Mind | |
The Opposite of Fighting | |
The Ludic Loop | |
Acknowledgments | |
Other editions - View all
The Game Believes in You: How Digital Play Can Make Our Kids Smarter Greg Toppo Limited preview - 2015 |


