Gamer Theory

Front Cover
Harvard University Press, Jun 30, 2009 - Social Science - 240 pages
19 Reviews
Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.

What people are saying - Write a review

User ratings

5 stars
4 stars
3 stars
2 stars
1 star

Review: Gamer Theory

User Review  - Steen Christiansen - Goodreads

Mckenzie Wark has written a number of strong books, this foray leads us into the world and culture of gaming, something that for Wark becomes more than simply a discussion of how video games work in ... Read full review

Review: Gamer Theory

User Review  - Muath Aziz - Goodreads

If you're a games geek and interested in philosophy then this is your book! Read full review

All 10 reviews »


on The Cave
on The Sims
on Civilization III
on Katamari Damacy
on Vice City
on Rez
on State of Emergency
on Deus Ex
on SimEarth

Common terms and phrases

References to this book

About the author (2009)

McKenzie Wark is Associate Professor of Cultural and Media Studies at Eugene Lang College and The New School for Social Research. He is the author of several books, most recently Dispositions.

Bibliographic information