Gamer Theory

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Harvard University Press, Jun 30, 2009 - Social Science - 240 pages
2 Reviews
Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.
 

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User Review  - tyroeternal - LibraryThing

Reading this book on a fixed time frame made understanding it difficult. For myself, Wark's wandering through philosophical analysis on video games came across as mere wandering for wandering's sake ... Read full review

Gamer theory

User Review  - Not Available - Book Verdict

Gamer Theory , orGAM3R 7H30RY , as it would be better known to those following its progress, began its public life atwww.futureofthebook.org/gamertheoryA Hacker Manifesto , it attempts to ascertain ... Read full review

Contents

on The Cave
on The Sims
on Civilization III
on Katamari Damacy
on Vice City
on Rez
on State of Emergency
on Deus Ex
on SimEarth
Endnotes
Index
Copyright

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About the author (2009)

McKenzie Wark is Associate Professor of Cultural and Media Studies at Eugene Lang College and The New School for Social Research. He is the author of several books, most recently Dispositions.

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