Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments

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Yang, Harrison Hao
IGI Global, Jul 31, 2011 - Computers - 840 pages
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Researchers and educators are increasingly interested in how virtual worlds allow users to interact, play, learn, do business, share, and collaborate in an online environment.

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.

 

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Contents

Preface
xxvii
Acknowledgement
xxix
Librarianship Presence in Virtual Worlds
384
A WebBased Training Experience in Turkey
400
A Preliminary Look at the Development on Websites of Higher Education Institutions
414
Section 4
430
Breaking Away
431
Online WorkIntegrated Learning WIL Community
451
The Utilization of Concept Maps as Knowledge Systematization and TextAuthoring Tools in CollaborationBased Educational Processes
570
Section 5
587
ResearchBased Best Practices for Online Programs
588
Adapting ThreeDimensionalVirtual World to Reach Diverse Learners in an MBA Program
606
Assessing General Education Outcomes Across Programs
620
Supporting Automated Container Terminal Design Processes with 3D Virtual Environments
635
The MidAir FogScreen and User Experiences
650
Enabling Multilingual Social Interactions and Fostering Language Learning in Virtual Worlds
665

Usability and Affordances for Teaching and Learning in Second Life
462
Virtual Worlds as a Learner Centered Environments for Spatial Reasoning
479
Collaborative Learning
491
Virtual Interactions in Distance Learning
514
Instructor Feedback Learner Satisfaction and Online Learning
536
The Pedagogical Considerations in the Design of Virtual Worlds for Organization Learning
551
Designing and Developing the Virtual English Adventure in Second Life
686
Individual EPortfolios
706
Commerce Models in Virtual Worlds and Environments
722
About the Contributors
1
Index
16
Copyright

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About the author (2011)

Harrison Hao Yang (Ed.D., Florida International Univeristy, 1996) is a Professor in the Department of Curriculum and Instruction at State University of New York at Oswego, USA. His research specialties include assessment and e-folios, distance/flexible education, information literacy, Information Technology diffusion/integration, learning theories, issues and trends on vocational-technical education, and Web/learning communities. Dr. Yang is the recipient of State University of New York (System-wide) Chancellor’s Award for Excellence in Teaching in 2009, and SUNY Oswego President’s Award for Teaching Excellence in 2006.

Steve Chi-Yin Yuen (Ph.D., The Pennsylvania State University, 1984) is a Professor in the Department of Technology Education at The University of Southern Mississippi (USM), USA. His research specialties include electronic performance support system, e-learning 2.0, handheld technology in teaching and learning, mobile learning, multimedia instruction, semantic Web, social networking in education, technology planning and implementation in the classrooms, Web 2.0, Web accessibility, Web-based instruction, et cetera. Dr. Yuen is the recipient of USM Excellence in Teaching Award in 1997 and 2004, Mississippi Technology Educator of the Year in 2002, and Fulbright Scholar Lecturing Award in 1992. [Editor]

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