Concrete Mathematics: A Foundation for Computer Science

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Addison-Wesley, 1994 - Computers - 657 pages
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This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline.

Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. More concretely, the authors explain, it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems. The subject matter is primarily an expansion of the Mathematical Preliminaries section in Knuth's classic Art of Computer Programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories. Complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study.

Major topics include:

  • Sums
  • Recurrences
  • Integer functions
  • Elementary number theory
  • Binomial coefficients
  • Generating functions
  • Discrete probability
  • Asymptotic methods
This second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of Concrete Mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. The authors want to convey not only the importance of the techniques presented, but some of the fun in learning and using them.

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I am a total loser in mathematics, and I find this book rather hard, because things that are "Clearly, ..." to the authors are far from that to me. Nevertheless, I'm spending an hour on it every day and it causes me no headache, because it's fun! This is the most entertaining+educating math book I've ever tried to read. 

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User Review  - vikas - LibraryThing

Most enjoyable math book ever Read full review

Contents

7
133
4
207
B Bibliography
604
Copyright

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About the author (1994)

Ronald L. Graham (1935-2020) was for many years the Chief Scientist at AT&T Labs Research. He was also a Professor of Computer and Information Science at the University of California, San Diego, and a former President of the American Mathematical Society and the Mathematical Association of America. He was the coauthor of seven other mathematics books.

Donald E. Knuth is Professor Emeritus of The Art of Computer Programming at Stanford University. His prolific writings include four volumes on The Art of Computer Programming, and five books related to his TEX and METAFONT typesetting systems.

Oren Patashnik is a member of the research staff at the Center for Communications Research, La Jolla, California. He is also the author of BibTEX, a widely used bibliography processor.

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