Swirl: Simulating Warfare in the Ross Language
This Note describes a program called SWIRL, designed for simulating military air battles. The Note serves three purposes: (1) It is a user's guide to SWIRL. Those wishing to run SWIRL, and to some extent modify its behaviors, can use this Note as a guide. (2) The Note provides an extensive example of a simulation written in the ROSS language for those wishing to examine how one might design and build a simulation in ROSS. (3) At a more general level, the Note focuses on some important techniques for constructing simulations in an object-oriented programming environment. The Note describes the design and implementation of SWIRL and includes all of the SWIRL code and documentation. SWIRL embodies an air penetration simulation of offensive forces attacking a defensive area. Objects represented include offensive penetration, defensive radars (both ground and air), SAMs, missiles, filter centers, defensive fighters, command centers and targets.
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abbreviate abbreviate abbreviate alert ask fighter documentation ask filter-center documentation ask mathematician distance ask moving-object ask radar documentation ask scheduler ask the fighter ask the GCI ask the penetrator AWACS AWACS3 behaviors cadr car ask changed route chase penetrator command-center compute Description of SWIRL EMACS end game fighter recall fighter to penetrator fighter when receiving fighters guided filter centers fixed-object flight-plan follow unguided policy GCI recall GCI3 guide fighter guide the fighter guided by GCI in-range intercept lose or draw mathematician when receiving megaton missiles moving object moving-object when receiving obj2 object-oriented programming PEN2 PEN3 physicist position-now possible-penetrators radar range radar recall radar when receiving recall your position return to base revector Run simulation seconds tell Sender set your status setl simulation environment Status Active SWIRL Code ask SWIRL Documentation SWIRL Interaction tell mathematician documentation tell moving-object documentation tells the fighter time-until-interaction TRANSMIT unplan update your position