Computer Vision: Three-Dimensional Data from ImagesThis computer vision textbook describes the reconstruction of object surfaces and the analysis of distances between camera and objects. Main topics are static and dynamic stereo analysis, shape from shading, photometric stereo analysis, and structured illumination. The selected procedures, e.g., complex algorithms as Tsai calibration, Frankot-Chellapa depth map generation, or Lee-Rosenfield shape from shading, are discussed at a detailed level such that implementations can follow the given descriptions. Fundamentals are given for these application oriented approaches with respect to camera modeling and calibration, to geometric surface modeling, and to surface reflectance models. New research and laboratory results in shape reconstruction and depth analysis, e.g., based on color images have been included. The text is suitable for graduate courses in computer science, in several engineering disciplines, or in applied mathematics. Theoretical and applied excercises accompany each chapter. |
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albedo algorithm angle approximately assignment assumed assumption BRDF calculated camera central projection color image compare Fig compare Section computer vision constraint coordinate system correspondence analysis curve defined described determined displacement vectors E₂ edge epipolar line equation example Figure function Gaussian sphere given Gmax gradient map gradient space gray value height map illumination direction image acquisition image irradiance image plane image point image sequence integrability intersection irradiance image irradiance pair iteration Lambert's cosine law Lambertian reflectance Lambertian reflectance map left image light source linear motion needle map object surface optical flow parallel projection parameters pixels projection center radiance reconstruction reflectance map representation right image rotation s₁ s₂ scalar disparity scene objects sensor SFS methods solid angle solution specular reflection standard stereo geometry static stereo stereo analysis straight line surface normal surface orientation surface points surface reconstruction technique Theorem tion unique world coordinates