Designing for Humans: The Human Factor in Engineering |
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Page 69
... proprioceptive or tactile perceptual design . ' Display design should be regarded as a creative enterprise by a designer in developing the most efficient ways of communicating machine functions to the human operator . 1. Cutaneous ...
... proprioceptive or tactile perceptual design . ' Display design should be regarded as a creative enterprise by a designer in developing the most efficient ways of communicating machine functions to the human operator . 1. Cutaneous ...
Page 163
... proprioceptive mechanisms , from skin - pressure points and visual stimuli . Vision has been found to dominate over the vestibular and proprioceptive feedback channels in mo- tor learning ( Adams , 1979 ) . If vision is dominant over ...
... proprioceptive mechanisms , from skin - pressure points and visual stimuli . Vision has been found to dominate over the vestibular and proprioceptive feedback channels in mo- tor learning ( Adams , 1979 ) . If vision is dominant over ...
Page 416
... proprioceptive or position - motion sensing has traditionally been identified as a receptor function . However , since this is basically a component that serves the machine for direct input , it is treated as an ef- fector function ...
... proprioceptive or position - motion sensing has traditionally been identified as a receptor function . However , since this is basically a component that serves the machine for direct input , it is treated as an ef- fector function ...
Contents
I | 1 |
Human Performance in a Machine Environment | 19 |
Developing HumanFactors Design Criteria | 57 |
Copyright | |
26 other sections not shown
Common terms and phrases
activities actuation adjustment analysis anthropometric areas assessment auditory automobile Chernoff face coal color complete components configuration console control-display controls and displays determined driver effective efficiency employed environment equipment Ergonomics evaluation example feedback frequency functions hazards HO's Human Engineering human error Human Factors Human Factors Society human operator Human Performance human-factors design human-factors engineering improve inches indicated industrial input interac interfaces jet belt kilograms knob labels layout light located machine maintenance measures ment mining mockup muscle noise Nuclear Regulatory Commission occur operator's percent personnel pointer position presented pressure problems procedures Product Safety proprioceptive reading response robot sensory signal simulation skills SPDS specific standards studies subsystem surface surface mining switch task task analysis techniques temperature time-sharing tion tracking U.S. Air Force U.S. Army variables vehicle visual WADC workers York