Video Kids: Making Sense of Nintendo

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Harvard University Press, 1991 - Education - 184 pages
2 Reviews
In video arcades and family rooms across America, children wielding joysticks cluster around display screens for hours playing video games. Like computers video games are now an integral part of the educational, social and cultural experience of childhood and in this book Eugene Provenzo explores the meaning of this phenomenon. Because of its domination of the video game industry, Provenzo focuses specifically on the Japanese Nintendo Corporation.

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Review: Video Kids: Making Sense of Nintendo

User Review  - Goodreads

with a title like "making sense of nintendo" you might expect that this book contains the kind of demonizing anti-videogames rhetoric that has been popular since digital games became the mainstream's ... Read full review

Review: Video Kids: Making Sense of Nintendo

User Review  - Goodreads

Good psychological assessment of the phenomenon that was Nintendo back in the mid to late 1980s. Debunks a lot of myths about the linkage between violent video games and aggression in youths. Much of ... Read full review


The Video Game Market
Video Games as Microworlds

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About the author (1991)

Gene Provenzo is one of the nation s leading scholars in the foundations of education. He holds the rank of full professor at the University of Miami. He has won numerous awards throughout his career in both teaching and research and sits on many editorial boards. He has authored over ten books and has contributed chapters to many more. He has authored scores of articles in a wide range of areas in education. His recent projects include Teaching, Learning, and Schooling (Allyn & Bacon, 2002), a critically-oriented introduction to the foundations of education textbook, and the forthcoming Readings in Educational Thought (SAGE, 2005).

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