Gaming Guide - Gambling in Europe

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Nicolae Sfetcu, Nov 9, 2016 - Games & Activities
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  Introduction in gambling: theory, games (including poker), casino, sports betting, strategies. Gambling as a business in Europe and European Union Member States: economics, law, taxes, barriers, problem gambling.
 
 Since the emergence of the internet in the 1990s, an increasing number of gambling services have come available on-line or through other new remote communications technologies. The rapid technological advancements, commercial initiatives, and market penetration of such commerce have made this sector of the gambling services industries extremely dynamic and potentially transformative in the years ahead.
 Demand for gambling services in the early 21 century and for the past half-century in the European Union – as well as in most other parts of the world – has been and is expanding rapidly, for a number of reasons. The commercial and government owned gaming industries of the European Union are organized under a wide variety of ownership regimes and market structures. Ownership and market structures are affected by numerous factors, including Member State laws and regulations; restrictions on product types, characteristics, points of sale, availability, and marketing effort; economies of scale; network effects; and impacts of new technologies.
 The overall gambling market in Europe is growing, both land-based and online. Lotteries and gambling machines remain the biggest sectors in the overall gambling market. While not all EU Member States have a legal definition of the concepts of “games of chance” and of “gambling”, in most jurisdictions a game of chance is defined as a game that offers an opportunity to compete for prizes, where success depends completely or predominantly on coincidence or an unknown future result and cannot be influenced by the player. At least one of the players loses his or her stake. The first important element characterising a game of chance is that of stake money or monetary value. The second essential characteristic of a game of chance is the element of chance. Success or loss must depend completely or predominantly on coincidence and not on abilities and knowledge. Success is considered to depend in any case on coincidence, if the relevant aspect is the occurrence of an uncertain event.
 The last two chapter include several independent adaptations of the corresponding European Commission works, free to use and freely available via the EU website with © European Union, and translation of the European Commission works with © Nicolae Sfetcu, the author of this book.

 

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Excellent book.

Contents

Games
20
Gambling
29
Casino
42
Gambling games
55
Sports
117
Sports betting
128
Poker
133
Poker rules
143
Texas Hold em
193
Poker strategy
200
Poker terminology
220
Poker tournaments
223
Gambling Jokes
231
Gambling in Europe
233
About the author
836
Publishing House
837

Poker variants
162

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About the author (2016)

Experience in the domains of engineering, Quality Assurance, electronics and Internet services (translation, web design, Internet marketing, web business solutions).
 
 Owner and manager with MultiMedia
 
 Developer of MultiMedia Network
 
 Partner with MultiMedia in several European and national research and development projects
 
 Project Coordinator for European Teleworking Development Romania (ETD)
 
 Member of Rotary Club Bucuresti Atheneum
 
 Cofounder of the regional association and president of the Mehedinti Branch of Romanian Association for Electronic Industry and Software
 
 Initiator, cofounder and president of Romanian Association for Telework and Teleactivities
 
 Member of Internet Society
 
 Initiator, cofounder and president of Romanian Teleworking Society
 
 Cofounder and vice-president of the Mehedinti Branch of the General Association of Engineers in Romania
 
 Physicist engineer - Bachelor of Physics, Major Nuclear Physics
 
 Internal auditor for the Quality Management Systems
 
 Specialist in industrial Nondestructive Testing
 
 Attested for Quality Assurance
 
 Hundreds of publications (books, e-books, articles), mainly from the IT domain.
 
 Languages: Romanian, French, English
 
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