Advanced Graphics on VGA and XGA Cards Using Borland C++ |
Contents
Familiarization with graphics adapters and C++ programs | 1 |
A window on twodimensional space | 29 |
Data structures | 47 |
Copyright | |
17 other sections not shown
Other editions - View all
Advanced Graphics on VGA and XGA Cards Using Borland C++ Ian O. Angell,Dimitrios Tsoubelis No preview available - 1992 |
Common terms and phrases
algorithm angle anti-clockwise Application program array Borland C++ build_it C++ Project calculated called chapter clipping plane cluster Cluster3d co-ordinate system colour look-up table convex convex polygon cout CSG tree cube defined device driver direction vector display draw draw_a_picture draw_it edge equation example extendednov figure file display.cpp float floating point function in file given in listing graphics hidden surface indata inside integer intensity light source logical colour look_at_it matrix maxpoly mesh method newface node normal normvec nxpix nypix object OBSERVED oct-tree octant orthographic P₁ P₂ Palette perspective projection Phong shading pixel pixelvector point of intersection poly polygonal mesh PUSH rgblog rotation shading model specular reflection square stack stackinfo stored sub-cube subtree superficial facets three-dimensional space transformation two-dimensional vertex vertex normal vertices view plane viewport void voxels window z-axis