Modeling a Character in 3DS Max

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Wordware Publishing, Inc., Mar 18, 2010 - Computers - 584 pages
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In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
 

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3d-max

Contents

Modeling
42
Texturing
440
Final Thoughts
539
Building Cover Callisto
547
Index
579
About the CD
587
CDSource Code Usage License Agreement
588
Copyright

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