Social Navigation of Information Space
Alan J. Munro, Kristina Höök, David Benyon
Springer London, Aug 13, 1999 - Computers - 278 pages
Social navigation is a vibrant new field which examines how we navigate information spaces in "real" and "virtual" environments, how we orient and guide ourselves, and how we interact with and use others to find our way in information spaces. This approach brings a new way of thinking about how we design information spaces, emphasising our need to see others, collaborate with them, and follow the trails of their activities in these spaces. Social Navigation of Information Space is the first major work in this field, and includes contributions by many of the originators and key thinkers. It will be of particular interest to researchers and students in areas related to CSCW and human computer interaction. As a thoroughly multi-disciplinary topic, it will also be of interest to researchers in cognitive psychology, social psychology, philosophy, linguistics, sociology, architecture and anthropology.
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Social Connotations of Space in the Design for Virtual
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abstract action activities adaptive navigation agent approach architecture artefacts aspects avatar awareness behaviour browsing Cambridge cinema cognitive collaborative filtering collaborative systems concept configuration context conversation create CSCW CVEs desk officer Dieberger discussion domain Dourish editors everyday example experience experiential exploration functions human-computer interaction hypermedia indirect social navigation individual information navigation information space interest interface metaphors Knowledge Garden language Maglio mental model movement nodes objects organisation participants path people's perceived perception personal space perspective physical space present Proceedings recommendations recommender systems relevant representation shared social connotations social interaction social navigation systems space syntax spatial metaphors structure three-dimensional three-dimensional space understanding user's virtual communities virtual environments virtual reality virtual space virtual worlds visual visualisation wayfinding wearable wearable computer World Wide Web WSCW York